It's a required component for Input Button to work properly. Must be instantiated in the scene tree directly. One instance is enough.
Properties
- listening_wait_time - float : When listening for input, the time it takes for the received input to be confirmed.
- listening_max_time - float : When listening for input, the maximum time the window will listen for input before it stops.
- show_progress_bar - bool : Whether to show the progress bar under the listen for input button when listening for input.
- btn_listening - String : Text displayed on the listen for input button when the window is listening for input.
- title_listening - String : Window title when it's listening for input.
- title_confirme - String : Window title when it's not listening for input.
- timeout_text - String : Text displayed on the listen for input button when the listening times out.
- already_exists_msg - String : Text displayed below the listen for input button when the received input already exists. You can use
{action}
as a placeholder for the action that has the conflicting input event.